FeetTOCompete

Our Philosophy

Internal rigor. Public polish.
AI-ready training.

FeetToCompete exists to build brave, skillful, intelligent soccer players through training that is ball-dominant, decision-rich, game-connected, age-appropriate, and repeatable.

“FeetToCompete believes players improve when training is driven by the game, not when they practice isolated drills.”

Player Development Standards by Age

FeetToCompete standards are observable. If a coach can't see it, we don't pretend it exists.

U6

Foundation: Love the Ball + Basic Bravery

  • Dribble freely with both feet without stopping
  • Change direction to avoid a defender
  • Stop the ball and restart quickly
  • Attack space when it's open
  • Recognize the goal and attempt to finish

Coach behavior: Short cues, lots of praise for attempts, minimal stopping.

U7-U8

Ball Mastery + 1v1 Confidence

  • Receive and dribble away from pressure
  • 3+ reliable direction changes at speed
  • Beat a defender 1v1 with change of speed/direction
  • Pass 5-10 yards when dribble is blocked
  • Re-press immediately after losing ball (3-second rule)

Coach behavior: Coach the "why" simply — dribble when you see space, pass when stuck.

U9-U10

Tight-Space Skill + Scanning + Play Forward

  • Scan before receiving (at least one look)
  • Receive under pressure, turn out, connect pass
  • Play forward within 3 seconds when available
  • Create 2v1 solutions (dribble to commit, pass to draw)
  • Defend with angles, not ball-chasing

Coach behavior: Guided questions, fewer lectures. Correct decisions over perfect technique.

U11-U12

Game Intelligence + Speed of Play + Role Clarity

  • Receive on back foot, play out of pressure
  • Connect 3rd-player actions (pass → set → play)
  • Recognize pressing triggers (bad touch, back pass, sideline)
  • Stay connected as units (back line, midfield)
  • Transition instantly: recover in 5s, attack in 3s

Coach behavior: Coach principles, not positions. Roles matter, but solutions matter more.

The Four-Moment Game Model

We coach the game through four distinct moments. Every training activity connects to one or more of these.

In Possession

  • Play forward when it's on — scan and attack space
  • Create or exploit space — width and depth
  • Speed of play is a weapon — 2-touch under pressure
  • Value 1v1s in the right areas — isolated, facing forward

Out of Possession

  • First defender sets the tone — close quickly, show one way
  • Connected defensive lines — 5-10 yard support
  • Protect the middle — force play wide
  • Press with triggers — bad touch, back pass, sideline trap

Transition: Attack → Defend

  • 3-second fight to win it back or disrupt
  • If you can't win it — recover into compact shape immediately
  • Non-negotiable — every player reacts

Transition: Defend → Attack

  • First look — can we go forward now?
  • If yes — attack quickly, exploit disorganized defense
  • If no — secure first pass, then build

Training Methodology

If it doesn't train a game behavior, it doesn't belong.

Standard 75-90 Minute Session Structure

5-8 min

Arrival Activation

Ball each, movement + touches, no lines. Low coaching, raise tempo gradually.

10-15 min

Skill Preparation

Tight-space technical + decision (1v1/2v2/3v1). Objective appears immediately.

15-20 min

Main Activity 1

Small-sided with constraints that force the objective. Clear scoring tied to objective. Work in rounds.

15-20 min

Main Activity 2

Add direction (goals), add transition, increase realism. Reduce constraints if behavior is showing.

15-25 min

Game Situation

Free play with minimal rules. Coach evaluates: does the behavior show up without constraints?

2-5 min

Finish & Reflection

1-2 questions max: "When could you turn?" "What did you see before you received?"

Session Progression

Simple

High touches, low pressure

Pressured

Add defenders

Directional

Add goals/targets

Game-Real

Free play test

What We Avoid

We do not train for "looking good in practice." We train for behaviors that show up under pressure on game day.

Long lines

Players waiting, not playing

Static passing patterns

No pressure, no decisions

Unopposed for 20 minutes

Technique without context

Solving problems for players

Coaching removes learning

Vague feedback

"Just be confident" or "work harder"

60-second lectures

Stop talking, keep playing

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